|
THE IMPACT OF MODERATE AND HIGH INTENSITY TOTAL BODY FATIGUE ON
PASSING ACCURACY IN EXPERT AND NOVICE BASKETBALL PLAYERS
|
Human Performance Laboratory, Department of Physical Education and Sports
Studies, Newman College of Higher Education, Genners Lane, Bartley Green,
Birmingham, United Kingdom.
| Received |
|
16 October 2005 |
| Accepted |
|
28
March 2006 |
| Published |
|
01
June 2006 |
©
Journal of Sports Science and Medicine (2006) 5, 215
- 227
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| ABSTRACT |
| Despite
the acknowledged importance of fatigue on performance in sport, ecologically
sound studies investigating fatigue and its effects on sport-specific
skills are surprisingly rare. The aim of this study was to investigate
the effect of moderate and high intensity total body fatigue on passing
accuracy in expert and novice basketball players. Ten novice basketball
players (age: 23.30 ± 1.05 yrs) and ten expert basketball players
(age: 22.50 ± 0.41 yrs) volunteered to participate in the study.
Both groups performed the modified AAHPERD Basketball Passing Test
under three different testing conditions: rest, moderate intensity
and high intensity total body fatigue. Fatigue intensity was established
using a percentage of the maximal number of squat thrusts performed
by the participant in one minute. ANOVA with repeated measures revealed
a significant (F 2,36 = 5.252, p = 0.01) level of fatigue by level
of skill interaction. On examination of the mean scores it is clear
that following high intensity total body fatigue there is a significant
detriment in the passing performance of both novice and expert basketball
players when compared to their resting scores. Fundamentally however,
the detrimental impact of fatigue on passing performance is not as
steep in the expert players compared to the novice players. The results
suggest that expert or skilled players are better able to cope with
both moderate and high intensity fatigue conditions and maintain a
higher level of performance when compared to novice players. The findings
of this research therefore, suggest the need for trainers and conditioning
coaches in basketball to include moderate, but particularly high intensity
exercise into their skills sessions. This specific training may enable
players at all levels of the game to better cope with the demands
of the game on court and maintain a higher standard of play.
KEY
WORDS: Squat thrusts, ecological validity, anaerobic.
|
| INTRODUCTION |
|
Fatigue is a very complex conception, involving both psychological
and a host of physiological factors (Åstrand and Rodahl, 2003).
Consequently, fatigue should never be viewed as a single entity
or process. Rather it is a highly complex phenomenon, comprising
numerous different components and acting at multiple sites within
both the central nervous system and the muscle (McKenna, 2003).
Fatigue is especially important in a sporting context and in a team
game such as basketball, fatigue may be the determining factor between
winning and losing. The study of fatigue relative to performance
of different skills has long been a subject of practical and scientific
interest to strength and conditioning professionals, trainers, coaches
and sport scientists. Research to date however, has provided conflicting
and often contradictory findings partly due to inconsistent experimental
designs and procedures used. Anshel and Novak, 1989
partly attribute the conflicting results to poor control of the
participant's fitness and/or strength levels and the intensity of
administered fatigue. This picture is made even more complex by
the fact that fatigue is difficult to define.
Previous investigations examining the effect of fatigue on performance
in basketball are very scant indeed. However, Ivoilov et al., 1981
did examine the effects of a two versus two game of basketball on
shooting performance and found that basketball-shooting accuracy
deteriorated significantly following the fatigue protocol. Legros
et al., 1992
examined the effect of treadmill running at 95% and 125% of VO2max
on simple and choice reaction time in expert basketball players.
Their results showed an impairment in simple reaction time under
exertion. Though choice reaction time improved, there was an increase
however, in error rate. In other sports such as soccer, McMorris
et al., 1994
examined passing performance following rest, exercise at 70% and
100% of maximum power output. Results showed that for total points
scored, performance following exercise at 70% maximum power output
was significantly (p 0.01) better than in the other two conditions,
which did not differ significantly. The distinct lack of empirical
work on this topic however, together with the fact that less attention
has been paid to the fatigue effects in expert and novice players
suggests that further research is warranted.
Currently, there is a plethora of literature relating to expert-novice
differences across a wide range of sports and research topics. Clearly
evident from this literature is that there are critical characteristics
and underlying differences that separate expert and novice players
in sport. Experts have demonstrated more effective anticipation
than novices (Farrow and Abernethy, 2002;
Shim et al., 2005),
better perceptual-cognitive skills (Kioumourtzoglou et al., 1998;
Ripoll and Latiri 1997;
Ward and Williams, 2003),
better decision-making and tactical expertise (Nielsen and McPherson,
2001),
better technical expertise among other factors. In basketball, the
above characteristics are fundamental in discriminating between
expert and novice players (Lyoka and Bressan, 2003).
It is these characteristics therefore, together with a high degree
of sensorimotor integration that allow expert basketball players
to perform the requisite skills with movement patterns that are
refined, efficient and almost automatic.
Intuitively, it would appear that because experts possess these
superior performance characteristics, that they must also be capable
of dealing with affective states more appropriately than novices
(Janelle and Hillman, 2003). A number of underlying theories have been put forward
in previous work attempting to explain expert-novice differences.
One such theory is that experts are capable of regulating emotional
fluctuations with compensatory mechanisms to allow the maintenance
of high performance levels (Janelle and Hillman, 2003). Whether experts are also capable of using compensatory
mechanisms to maintain high performance levels under fatigue conditions
is unclear however, and will be the focus of this work. Theoretically,
Cooper, 1973 highlighted
that exercise (or fatigue in the case of this research) induces
physiological and biochemical changes that are similar to those
found when arousal increases. He pointed out that during exercise
there are increases in heart rate, respiratory rate, blood pressure,
sweating as well as increases in CNS levels of catecholamines, adrenaline,
and noradrenaline all of which are thought to be indicative of increases
in arousal (Lacey and Lacey, 1970;
Sothman et al., 1991). More recently however, some researchers have argued
that this relationship needs to be better explained than simply
pointing to similarities in the physiologic symptoms shown by both
types of arousal (McMorris et al., 1999).
Despite this, many different theories have developed over the last
century attempting to explain the relationship between exercise,
arousal and performance. The most relevant ones to this research
are summarised here.
One of the earliest theories is the Yerkes and Dodson, 1908
Inverted-U Theory, which was later reformulated in terms of underlying
attentional mechanisms. Easterbrooks (1959)
Cue Utilisation Theory put forward that variations in arousal would
produce a change in attentional processes. According to cue utilisation
theory, when arousal is low attention is focussed on both relevant
and irrelevant cues and thus, performance remains poor. As arousal
rises however, to a moderate level (top of the inverted U) attention
narrows onto task-relevant cues only and performance is optimal.
If arousal continues to rise to a high level attention will narrow
further and even relevant cues will be missed; therefore, performance
returns to baseline.
Following the Yerkes and Dodson, 1908
Theory, Drive Theory was derived from the work of Hull, 1943
and later modified by Spence and Spence (1966).
This theory argued that performance (P) is a multiplicative function
of habit (H) and drive (D): P = H x D. Hull saw drive as physiological
arousal and habit as the dominance of correct or incorrect responses.
Simply stated, Drive Theory put forward that there is a positive
relationship between arousal and performance. Furthermore, increases
in arousal should enhance the probability of making the dominant
response. Consequently, as a skill becomes well learned increases
in arousal facilitate performance. A similar view was put forward
by Oxendine, 1984
who argued that gross motor activities involving strength and speed,
which are typically over-learned have habit patterns that are strongly
formed. As a result of this strong habit pattern a very high level
of arousal is desirable for optimal performance.
The theories cited so far perceived arousal as being unidimensional
in nature and have been criticised as being too simplistic with
some authors questioning whether arousal is in fact unidimensional
(Jones, 1990).
As a result more recently, researchers (Delignieres et al., 1994;
McMorris and Graydon, 1997) have drawn on multidimensional, allocatable theories
as the theoretical rationale for their work. The first of these
was put forward by Kahneman, 1973, who introduced the notion that performance is affected
by arousal and what he termed cognitive effort. Arousal refers to
the amount of resources available to the central nervous system
(CNS), whereas effort is responsible for the allocation of these
resources. This theory hypothesises that performance at low arousal
or rest can be optimal if cognitive effort can allocate sufficient
resources to the task. Performance at high intensity however, will
deteriorate, as cognitive effort cannot focus attention solely on
task-relevant information. Kahneman, 1973 referred to this latter effect as increased distractibility.
High levels of arousal can cause the individual to direct attention
to many different sources, some of which provide irrelevant information
and cause relevant signals to be missed. An example of this, when
exercise is the stressor would be the inability to ignore perceptions
of pain, distress or fatigue (McMorris and Keen, 1994; Salmela and Ndoye,
1986).
In terms of fatigue, according to Szgula et al., 2003 there
are two different patterns. Firstly, the pattern being the effect
of short-term effort of high-intensity and secondly, the pattern
as a result of long-term exercise. To date, anaerobic type work
has not been used much to induce fatigue in studies examining the
effect of fatigue on performance of sports skills. In most situations,
fatigue has been assessed in static contractions, engaging a restricted
group of muscles acting on one single joint (Jones et al., 2004; Lewis and Fulco, 1998)
and hence the application of findings to sporting situations is
limited. It is also evident from the literature that little attention
has been paid to the evaluation of fatigue in the field setting
during dynamic contractions involving larger groups of muscles (Åstrand
and Rodahl, 2003; Lewis and Fulco, 1998).
The design of the current research and more specifically, the fatiguing
task was chosen for a number of methodological and theoretical reasons.
Firstly, the fatiguing task considers the previous points raised
by Åstrand and Rodahl (2003) and Lewis and Fulco, 1998.
Secondly, it is widely acknowledged that in basketball there is
a considerable anaerobic element to the game (Crisafulli et al.,
2002;
Hoffman, 2002;
McInnes et al., 1995). Arnett et al., 2000
also believe that the fatigue experienced during games is predominantly
the result of anaerobic-type work and as such an anaerobic fatiguing
task (rather than an aerobic task) was more reflective of the fatigue
experienced during games. The fatiguing task utilised in this study
is very much anaerobic in nature. Thirdly, Anshel and Novak, 1989
highlight that in some previous studies the use of general fatigue
as opposed to fatiguing the specific muscles used in the criterion
task is a methodological limitation. McMorris et al., 1994 add that it is possible
that fatigue only affects performance if the muscle groups fatigued
are the same ones being used in the criterion task. In the present
research the fatiguing task impacted heavily on the muscle groups
also utilised in the passing test.
Basketball is a game of continuously changing tempo, requiring speed,
acceleration, explosive movements such as rebounding, driving lay-ups,
jump shooting, shot blocking, fast breaks and high-speed play. The
game also involves skills that must be applied dynamically, explosively
and repeatedly (Gore, 2000). According to Hoffman et al., 1995
high intensity, moderate duration exercise among other factors may
be detrimental to basketball performance. To date, no study has
examined the effect of fatigue on basketball passing using expert
and novice players; hence this research will seek to contribute
to the lack of scientific information currently available on the
topic. Consequently, the two main aims of this study are (1) to
investigate the effects of moderate and high intensity total body
fatigue on the performance of the AAHPERD (1984)
Basketball Passing Test in expert and novice players and (2) to
ascertain if the effects of fatigue on performance are the same
regardless of skill level.
|
| METHODS |
|
Participants
Ten physical education students volunteered to participate as the
novice basketball players. All students were physically fit and
participated in different team sports at collegiate level. Their
mean age, height and weight were: 23.30 ± 1.05 yrs, 1.76
± 0.03 m, and 80.50 ± 5.64 kg respectively. Ten expert
basketball players also participated in the study and consisted
of a mixture of national division one and two players. Their mean
age, height and weight were: 22.50 ± 0.41 yrs, 1.83 ±
0.20 m, and 87.80 ± 4.02 kg respectively. Following institutional
ethics approval, informed consent was provided by each participant
after being fully informed of the nature and demands of the study.
Experimental design
The basketball passing test used in this study was based on a modification
of the AAHPERD (1984) Basketball Passing Test.
Each participant was given one attempt on the test to familiarise
themselves with the protocol. Participants were then given 5-10
minutes warm-up prior to their performance under fatigue conditions.
To establish the different fatigue intensities participants were
required to exercise to volitional exhaustion and perform as many
squat thrusts as possible in one minute (Figure
1). This maximal workload represented the criterion for fatigue
and was used to define the moderate and high intensities. These
were established by calculating 70% and 90% of the maximum number
of squats performed within the minute. This enabled the researchers
to establish fatigue intensities based on the fitness level of each
individual and ensured each participant was working at the same
intensity. The fatiguing task was also chosen because the squat
thrusts impacted heavily on the muscle groups used in the passing
test such as: gluteals, quadriceps, hamstrings, gastrocnemius and
soleus (lower body) and the deltoids, latissimus dorsi, trapezius
and abdominals (upper body).
Following this, the participants performed the basketball passing
test under three conditions: rest, 70% and 90% of maximal repetitions
within a minute. To ensure that each subject was being fatigued
to the correct intensity a metronome (Wittner, Germany) was set
to the appropriate cadence required. All testing on the three conditions
was counterbalanced. To minimise the effects of the previous testing,
at least twenty-four hour intervals were given between successive
testing sessions. To account for any time-of-day effects all tests
were performed within a time difference of ± 2 hours of the
first test.
To ensure that performance on the passing test was conducted in
a truly fatigued state the following guidelines were set: (1) a
very short time lag (3-4 seconds) was allowed from achieving the
desired fatigue level and performing the task (2) only one thirty-second
test was performed. In the original AAHPERD (1984) Basketball Passing Test
participants performed two thirty-second tests and both scores were
totalled. The modification in this study was piloted with expert
and novice basketball players. These modifications were crucial
to the experimental design as the recovery process after fatigue
is often considered as a limitation in fatigue experiments (Johnston
et al., 1998).
In this study the design and modifications allowed the researchers
to truly examine on-court the immediate effects of fatigue on basketball
passing performance.
The
AAHPERD Basketball Passing Test
This test was chosen because it is an appropriate test for assessing
basketball passing skills. The test was validated by the American
Alliance for Health, Physical Education, Recreation and Dance in
1984, using senior high school
students. The test retest approach computed reliability coefficients
of .84 to .97 so the test is both valid and reliable. The test also
required the participants to pass the ball quickly and accurately, two elements fundamental to passing
in basketball (Krause et al., 1999). Figures
2 and 3 show the diagrammatic
representation and set up of the test, which required a smooth wall
surface of 30 feet.
Each station for the passing test was prepared as shown (Figure
3). A restraining line 26 feet long was marked out on the floor
8 feet from and parallel to the testing wall. On the testing wall
six boxes measuring 2 feet by 2 feet were marked out all 2 feet
apart. Moving from the left side of the testing wall, targets A,
C and E have their base 5 feet from the floor while B, D and F have
their base 3 feet from the floor. This is shown in Figures
2 and 3.
The player stood behind the 8-foot restraining line, holding a basketball
and facing the far left wall target (A). The experimenter then played
the CD, which emitted a three-bleep countdown, and the fourth bleep
signalled the start of the test. Following the fourth bleep, each
player performed a chest pass to the first target square (A), recovered
the ball while moving to the second target square (B) performed
a chest pass to the second target (B). The player then continued
this action until they reached the last target (F). While at the
last target (F), they threw two chest passes then repeated the sequence
by moving to the left passing at targets E, D, C and so on. The
only modification to the test was that it continued for just thirty
seconds. Only chest passes were allowed.
The scoring of the test was as follows:
- Two points were awarded for each chest pass that
hit the target or on the target lines.
- One point was awarded for every pass that hit
between the targets.
- No points were awarded if a player's foot was
on or over the restraining line, or if a pass other than a chest
pass was used.
The test score was obtained by totalling all the
points scored over the duration of the thirty-second test.
Statistical analysis
The results were expressed as the mean ± SEM. Descriptive
analysis was performed using standard methods (Table
1). A 3 X 2 way ANOVA with repeated measures was carried out
on performance scores. The within subject factors were performance
at rest, performance following moderate fatigue and performance
following high intensity fatigue. The between subject factor was
level of skill. Between-group differences were then examined using
two separate independent t-tests. One independent t-test examined
the difference between the changes in scores from the rest condition
(Δ) to 70% between the experts and novices. The
second independent t-test examined the difference between the changes
in scores from the rest condition (Δ) to 90% between the experts and novices. To examine
within-group differences, 2 separate ANOVA's with repeated measures
were carried out on the performance scores of the expert and novice
players' data. Bonferroni adjustment post hoc was used in the case
of significant F scores. SPSS Version 13.0 (SPSS Inc., Chicago,
IL) was used for all statistical calculations. The level of significance
was set at 0.05.
|
| RESULTS |
|
The 3 X 2 way ANOVA revealed a highly significant
(F 2,36 = 5.252, p = 0.01, power = 0.801) level of fatigue by level
of skill interaction. From the interaction graph (Figure
5) it is clear that in both groups there is a decline in performance
as fatigue intensity increases. There is also evidence to suggest
that the performance of the players across the 3 fatigue intensities
varies depending on whether they are experts or novices. From Table
1 it is clear that the decline in performance of the novice
players declines from 50.6 at rest to 39.7 following high intensity
fatigue. The decline in the performance of the experts however,
is not as steep and drops from 48.9 at rest to 43.6 following high
intensity fatigue. There seems to be a much greater decline in the
novice players' performance therefore, when compared to the expert
players.
The first independent t-test which examined the rate of decline
or the changes in scores from the rest condition (Δ) to 70% between the experts and novices showed
that there is a highly significant difference in the decline in
performance between the two groups (t (18) = 2.861, p
= 0.01). Table 1 again reinforces
this with the mean decline in experts at 0.60 ± 1.00 and
4.40 ± 0.87 for the novices. In the experts, clearly there
is little difference between performance at rest and that following
moderate fatigue. In the novices however, there is a clear deterioration
in performance (Figure 5).
The second independent t-test examined the rate of decline from
the rest condition (∆) to 90% between the expert and novice
players. This again showed a highly significant difference in the
decline in performance between the two groups (t (18)
= 3.215, p = 0.005). Examination of the descriptive data (Table
1) again shows that the mean score for the experts decline was
5.30 ± 1.24 and for the novices was 10.90 ± 1.22.
Here again while there is a significant difference in the decline
from rest to 90% fatigue in both groups, the rate of decline is
much greater in the novice players (Table
1). The results of the two independent t-tests substantiate
the claim that the decline in performance in the novice players
is much greater than that in the expert players. The effects of
fatigue on basketball passing therefore are different depending
on level of skill.
To examine within-group differences, two further ANOVA's with repeated
measures were conducted on the novice players and the expert players
data separately. The first ANOVA with repeated measures revealed
a highly significant (F 2,18 = 40.01, p = 0.000, power = 1.000)
difference between the performance scores of the novice basketball
players at rest, 70% and 90%. Using the Bonferroni adjustment, results
indicated a highly significant difference (p = 0.002) between scores
at rest and 70%, a highly significant (p = 0.000) difference between
performance scores at rest and 90%, and finally, a highly significant
difference (p = 0.006) between performance at 70% and 90%. Examination
of the descriptive data (Table
1) indicates that the mean scores of the novice players following
rest, 70% and 90% total body fatigue were 50.60 ± 1.75, 46.20
± 1.87 and 39.70 ± 1.38 respectively. This indicates
a steady decline in performance as fatigue intensity increased.
The second ANOVA with repeated measures also revealed a highly significant
(F 2,18 = 10.47, p = 0.001, power = 0.971) difference between the
performance scores of the expert basketball players at rest, 70%
and 90%. Using the Bonferroni adjustment, results indicated
a highly significant (p = 0.006) difference between scores at rest
and 90% and a significant difference (p = 0.038) between scores
at 70% and 90%. Fundamentally however, there was no significant
difference between performance at rest and performance at 70%. Examination
of the descriptive data (Table
1) indicates that the mean scores for the expert players following
rest, 70% and 90% total body fatigue were 48.90 ± 2.11, 48.30
± 1.86 and 43.60 ± 2.12 respectively. Unlike the novices,
with the expert players there was no difference between performance
at rest and performance following fatigue at 70%. Fatigue at 70%
therefore, does not impair the performance of the expert players
in this study. As with the novice players however, there was still
a clear detriment in performance following high intensity fatigue
(Figure 5).
|
| DISCUSSION |
|
Due to the fact that many sports skills are performed
in a fatigued state, there is a need to assess skilled performance
in this condition. To date, much research examining the effect of
fatigue on performance has been conducted in laboratory settings,
vastly different from those encountered in the sporting field. The
design of the current study was such that the investigators could
carry out all experimental work in an appropriate field setting.
While the conditions used in this investigation were appropriate
for examining the effects of moderate and high intensity fatigue
on basketball passing skills, the authors acknowledge that the fatiguing
task is not without limitations in terms of ecological validity.
We also acknowledge that the fatiguing task performed does not fatigue
the muscle groups in the upper body to the same degree as the lower
body. The justification for this type of fatiguing task however,
is clearly outlined in the earlier sections of this paper. Furthermore,
an appropriate basketball-specific fatigue protocol that truly replicates
match play exercise patterns would have been utilised for this study
but currently none exists. Future empirical work needs to carefully
consider this so that the fatigue experienced is very similar to
that experienced in match play.
With respect to our results, the first notable finding was that
the mean scores at rest were slightly higher in the novice players
than the expert basketball players, possibly due to motivational
factors. Additionally, the novice players were physically very fit,
and demonstrated a very high intensity of effort during all testing.
Fundamentally however, this study has demonstrated that there is
a highly significant (p = 0.01) level of fatigue by level of skill
interaction (Figure 5). The
within and between-group statistical test results also show this
to be true where the rate of decline in the basketball passing performance
of the novice players is much greater than that in the expert players.
The results support previous work where fatigue was also accompanied
by a decline in skill (Al-Nakeeb et al., 2003; Berger and Smith-Hale, 1991;
Davey et al., 2002;
Lyons et al., 2006; Mohr, 2003). This research highlights however, that experts exhibited
no statistical difference in performance following moderate fatigue.
Finally, the expert players were better able to cope with high intensity
fatigue conditions and maintain a higher level of performance compared
to novice players.
Comparison of our findings to previous investigations is difficult
because of large variations in experimental designs from study to
study. Add to this the distinct lack of research on fatigue in basketball,
leaves researchers with a limited basis for comparing findings.
Our findings do concur however, with those of Ivoilov et al., 1981
where basketball-shooting performance deteriorated following high
intensity fatigue. This finding was consistent in both expert and
novice players in the current research.
Conversely, our findings are contrary to those of McMorris et al.,
1994 where passing performance
was significantly better following moderate fatigue than at rest.
In our study however, there was a decline in passing performance
following moderate intensity fatigue compared to rest in both groups
but the decline was only statistically significant (p = 0.002) in
the novice group. Mean performance scores in fact, were almost identical
in the expert players at these two intensities (Table
1) suggesting that experts are able to compensate their performance
at this intensity to ensure optimal performance. This compensation
could take the form of recruitment of additional motor units and
rotating between different synergist muscles to compensate for reduced
muscular efficiency (Green, 1990).
It seems therefore, that in expert players fatigue needs to be at
a very high intensity for a significant deterioration in performance
to be exhibited. Finally, McMorris et al., 1994 also found no difference
between performance following moderate and high intensity fatigue.
Again this is contrary to the current study where there was a significant
(p = 0.038) difference in the performance of the expert players
and a highly significant (p = 0.006) difference in the performance
of the novice players. Fundamentally, while the passing test used
by McMorris and colleagues is similar to this research, the fatiguing
tasks are very different. Comparisons drawn therefore, must be interpreted
with this is mind.
As detailed previously, a number of theories have been developed
attempting to explain the relationship between exercise, arousal
and performance. Despite some limitations, the weight of the scientific
evidence still continues to favour the Inverted-U theory (Landers
and Arent, 2001).
The results of this research however, do not conform to an inverted-U
effect. Similarly, the results do not conform to Easterbrooks' (1959) Cue Utilisation Theory,
which would predict optimal performance at moderate levels of arousal.
On the contrary, our results suggest that passing performance deteriorates
in both experts and novices following moderate intensity fatigue.
Again at high intensity fatigue the inverted-U theory and cue utilisation
theory would predict that performance should return to baseline
level when in the current study performance deteriorated significantly
compared to rest in both groups.
In terms of explaining the expert-novice differences however, Drive
Theory, developed by Hull, 1943 potentially provides an explanation for the novice players'
results. Within the novice group there was a progressive decline
in basketball passing performance as arousal or fatigue intensity
increased. This agrees with Drive Theory, which would also predict
such an effect because in the novices' habit patterns are not strongly
formed. Drive Theory also predicts optimal performance at low arousal
levels in the novices', which mirrors our findings. At high levels
of fatigue however, performance will deteriorate due to the fact
that habit strength is low and so incorrect responses are likely
to dominate in the novices. Again our findings show this to be the
case. However, the basketball passing performance of the experts
in this study is contrary to what Hull, 1943 and Oxendine, 1984 would hypothesise. In experts, because habit patterns
are strongly formed, basketball passing should be optimal at a high
level of arousal (following high intensity fatigue) especially for
simple skills such as that employed in this study. However, in our
research, there was in fact, a highly significant (p = 0.006) deterioration
in basketball passing compared to rest.
The results of this study may be better explained however, in terms
of the Multi-Dimensional Allocation of Resources Theory (Kahneman,
1973)
that predicts a deterioration in performance following high intensity
exercise, as cognitive effort cannot focus attention solely on task-relevant
information. Within both the novice and expert groups this was clearly
the case. From Table 1 it is
clear that in the expert group, performance declined by 5.30 ±
1.24 while in the novice group performance declined by 10.90 ±
1.22. Consequently, while the distractibility referred to by Kahneman,
1973 is evident in both groups, it is higher in the novices.
Both groups therefore, are unable to ignore perceptions of pain,
distress and fatigue and focus on the passing test. This divided
attention ultimately leads to a deterioration in passing performance,
which is clearly evident in both groups. Experts however, despite
a significant decline in passing performance following high intensity
fatigue seem better able to focus on task relevant information,
thereby maintaining a higher standard of performance than the novice
players.
More specifically, the performance of both groups at rest can also
be explained based on this theory. According to Kahneman, 1973 performance at rest can be optimal if cognitive effort
can allocate sufficient resources to the task. In the present investigation
this was found to be true for both groups. There is also a possibility
that the novice players allocated additional resources at rest,
thereby achieving a slightly higher rest score than that of the
expert players. Further research is warranted therefore, to preclude
any definitive statements regarding the theoretical effects of fatigue
on performance.
Trying to identify the physiological mechanisms underlying fatigue
effects on performance in this research is both challenging and
highly complex. Additionally, mechanisms of fatigue are still not
understood and most likely involve multiple sites (Lee et al., 2000).
These mechanisms, underlying causes and sites have been argued and
counter argued elsewhere in the scientific literature. McKenna,
2003
points out however, that in most cases fatigue predominantly occurs
in the periphery and given the nature of the fatigue task in this
study, it is likely that causes lie in the periphery. The details
of peripheral impairments due to fatigue can be found in reviews
published elsewhere (Coggan and Coyle, 1991;
Enoka and Stuart, 1992;
Fitts and Metzger, 1993). The likelihood that the deterioration in motor performance
can be traced to a single common event or process however, now appears
naïve (Green, 1990).
Despite this, the following points need consideration in terms of
the present research findings. Firstly, the fatiguing task in this
study was very much an anaerobic-type task and very demanding of
energy as was the passing test. The fatiguing task impacted heavily
on a number of major muscle groups in the lower body such as the
quadriceps and gastrocnemius. It is likely therefore, that muscle
glycogen degradation in large muscle groups such as the quadriceps,
which were then subsequently used in the passing task, was one causative
factor. In the debriefing sessions participants often remarked following
the high-intensity fatigue session that by the end of the passing-test
they had nothing left in their legs. Given the fatiguing task and
the ensuing passing task it is most likely that the participant
would have experienced a disproportionate decrease in muscle glycogen,
leading to reduced ATP resynthesis. Combined, these would certainly
have limited performance on the basketball passing task following
high intensity fatigue in both groups of players.
Given the anaerobic nature of the fatiguing task it is likely that
metabolic by-products such as lactic acid contributed to the deterioration
seen in the performance in both groups at a high intensity. Exercise
induced accumulation of lactic acid in skeletal muscle and the resulting
decrease in cellular pH have been widely considered to contribute
to fatigue (Westerblad et al., 1991;
Fitts, 1994).
Again while not directly measured in our study, lactic acid in the
legs was frequently cited by the participants in the debriefing
sessions. There are clearly many other metabolic factors that have
potential to disrupt energy provision and muscular contraction but
discussion of these is beyond the remit of this work.
From observation of the testing and post-test briefing sessions
the following points also need consideration. It is very clear in
some participants that the distractibility cited by Kahneman, 1973 was a factor in limiting performance. In both groups it
was also evident following high intensity fatigue, that players
were experiencing a degree of discomfort and subsequent disruption
in motor control. The novice players particularly had difficulty
maintaining balance and postural stability immediately following
both fatigue conditions, a finding not uncommon in the scientific
literature (Vuillerme et al., 2002;
Johnston et al., 1998). Consequently, decreased postural stability on the part
of the players should not be overlooked as a factor influencing
performance while fatigued.
Secondly, information provided by the novice players in the debriefing
sessions frequently revealed a feeling of 'weakness' in their legs
and a distinct lack of power, following fatigue at a high intensity.
The lack of power could be due to a number of physiological reasons
but also due to the fact that when muscles undergo repeated shortening
contractions a greater force loss is evident than with repeated
isometric contractions (James et al., 1995, cited in Cairns et
al., 2005).
The fatigue task in this research certainly required repeated shortening
contractions and so this may account for the distinct lack of power.
In the case of this research, the lack of power manifested itself
through weak or inaccurate passes, subjects losing control of the
ball and on some occasions players stepping over the restraining
line all of which decreased the score obtained. Weaker passes were
those where the ball was not passed with sufficient power or force
against the wall for the rebounding ball to be caught by the participant
before bouncing. Therefore, the decline in performance on the basketball
passing test could be due directly or indirectly to the inability
of the specific muscle groups to cope with the demands of the task
in terms of speed, accuracy or both. This point is crucial in that
the test relied on a combination of speed and accuracy (as is often
the case in sports) and ultimately performance deteriorated. There
are possible implications here for coaching and training in basketball.
Linked to this somewhat was the observation that following high
intensity total body fatigue there was a detrimental impact on the
players reaction to the ball rebounding off the wall which manifested
in the form of players fumbling the ball. This is similar to the
findings of Legros et al., 1992.
This was particularly evident again in the novice players following
high intensity fatigue. In the novices, it is clear that under conditions
of intense exercise, essential elements in performance such as handball
coordination and movement cannot be integrated properly and so performance
level deteriorates. This may be a determining factor that separates
expert and novice players during performance.
The third point which is crucial to note is that the design of this
study may provide some evidence as to why a decline in performance
was evident following both fatigue intensities in both groups. Fatigue
is considered to be a continuous rather than a failure-point phenomenon
(Cairns et al., 2005).
Speed of recovery can be an issue if measurements are not made immediately
on exercise cessation. McMorris and Graydon, 2000 highlighted this in a previous study, where reaction time
was hypothesised to decrease following maximal exercise (due to
reduced acetylcholine, potassium, ATP, and phosphocreatine in muscle).
However, as the mean task time was 2.33min, a significant amount
of replenishment most likely had occurred. Åstrand et al. (2003) also add that replenishment of these chemicals
following exercise is especially fast in trained athletes. Plasma
concentrations of epinephrine for example, are known to dissipate
quickly when exercise is stopped (Kjaer, 1989) with as much as a 35% reduction within 1 minute and a
50% reduction within 2-3 minutes. It is also acknowledged that recovery
in muscular strength is fast in trained athletes following exercise.
However, it is extremely unlikely that such recovery was a factor
in this study because passing performance was conducted immediately
following (3-4 seconds) fatigue and the total duration of the passing
test was 30 seconds. Consequently, this research has allowed the
researcher to investigate the immediate effect of fatigue on performance.
Replenishment of chemicals or recovery in muscular strength/power
is therefore unlikely given our design.
|
| CONCLUSIONS |
To conclude, in basketball there is currently
very little literature examining the effect of fatigue of any type
on skilled performance. The results of this study however, have demonstrated
clearly a potential decrement in basketball passing following a short
bout of high intensity exercise regardless of skill level. The results
do suggest however, that the deterioration from rest to high intensity
fatigue is very different in expert and novice players. More specifically,
in experts fatigue has to be at a very high level for a detriment
in performance to be exhibited whereas in the novices there is a consistent
detriment in performance as fatigue intensity increases. The results
of this work may have implications for basketball trainers and strength
and conditioning coaches at all levels of the game. More specifically,
there may be a need for these professionals to integrate short bouts
of high intensity anaerobic-type exercise into skills training. According
to Hoffman and Maeresh, 2000,
anaerobic-type training in Basketball should be initiated in the pre-season
training program. It is fundamentally important also that this training
should simulate as much as possible the high-intensity exercise bouts
typically experienced during the game. This training, if integrated
into drills and skills work may enable players to maintain a higher
standard of play and better cope with the demands of the game on court.
This study has raised many fundamental questions regarding the effect
of fatigue on performance and further research is imperative. Future
work needs to use tests that demonstrate high reliability and ecological
validity. Future work could be directed towards the effect of sport-specific
fatigue on aspects of performance such as concentration, compensatory
mechanisms, biomechanical aspects of performance, anticipation and
examining whether differences in level of performance are linked to
one or more of these factors. The implication of such research would
be of immense value to coaches, trainers and exercise physiologists
alike. |
| KEY
POINTS |
-
Aim: to investigate the effect of moderate and high intensity
total body fatigue on basketball-passing accuracy in expert and
novice basketball players.
- Fatigue
intensity was set as a percentage of the maximal number of squat
thrusts performed by the participant in one minute.
- ANOVA
with repeated measures revealed a significant level of fatigue
by level of skill interaction.
- Despite
a significant detriment in passing-performance in both novice
and expert players following high intensity total body fatigue,
this detriment was not as steep in the expert players when compared
to the novice players
|
| AUTHORS
BIOGRAPHY |
Mark LYONS
Employment: Newman College of Higher Education.
Degree: BSc.
Research interests: The effect of moderate and high intensity
localised and total body fatigue on the performance of sports
skills.
E-mail: m.lyons@newman.ac.uk |
|
Yahya AL-NAKEEB
Employment: Prof. Newman College of Higher Education.
Degree: BSc, MA, PhD, PGCE.
Research interests: Motor Learning and skill Acquisition
E-mail: y.al-nakeeb@newman.ac.uk |
|
Alan
NEVILL
Employment: Prof. University of Wolverhampton.
Degree: BSc,PhD.
Research interests: Investigating, analysing and modelling
data recorded in sport, exercise and health sciences
E-mail: a.m.nevill@wlv.ac.uk |
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