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The 8th Australasian Conference on Mathematics and Computers in
Sport, 3-5 July 2006, Queensland, Australia
MODELLING THE INTERACTION IN GAME SPORTS - RELATIVE PHASE
AND MOVING CORRELATIONS
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Institute for Sports Science, Augsburg University, Bavaria, Germany.
| Published |
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15
December 2006 |
©
Journal of Sports Science and Medicine (2006) 5, 556 - 560
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| ABSTRACT |
| Model building in game sports should maintain the constitutive
feature of this group of sports, the dynamic interaction process between
the two parties. For single net/wall games relative phase is suggested
to describe the positional interaction between the two players. 30
baseline rallies in tennis were examined and relative phase was calculated
by Hilbert transform from the two time-series of lateral displacement
and trajectory in the court respectively. Results showed that relative
phase indicates some aspects of the tactical interaction in tennis.
At a more abstract level the interaction between two teams in handball
was studied by examining the relationship of the two scoring processes.
Each process can be conceived as a random walk. Moving averages of
the scoring probabilities indicate something like a momentary strength.
A moving correlation (length = 20 ball possessions) describes the
momentary relationship between the teams' strength. Evidence was found
that this correlation is heavily time-dependent, in almost every single
game among the 40 examined ones we found phases with a significant
positive as well as significant negative relationship. This underlines
the importance of a dynamic view on the interaction in these games.
KEY
WORDS: Game sports, model-building, relative phase, random walks.
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| INTRODUCTION |
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Game sports may be defined as those sports, where two parties
(teams, doubles or single) try to achieve their goal and to avoid
that the opponent achieves his one (Lames, 1991).
This constitutes an interaction process, and the observable performance
is rather the emergent result of this interaction process than the
display of skills and abilities of the two parties. The nature of
game sports also implies that this interaction process is dynamic.
It changes during the match due to the permanent search for successful
behaviour, due to strategic considerations depending for example
on the actual score or due to a reaction imposed by an action of
the opponent. This constitutes a sharp contrast to other sports
such as 100m dash or marathon where performance is largely determined
by the (rather constant) skills and abilities of the athletes.
If this notion of game sports as dynamic interaction processes is
accepted, two important consequences are to be drawn. First, some
of the traditional methods of performance analysis in sports science
become doubtful. For example, the search for behavioural norms becomes
a futile endeavour if behaviour changes dynamically and emerges
from the singular encounter of the two opponents. Also, assessing
individual skill in game sports will remain a problem as long as
the measures used add up (weighted) frequencies of observed behaviour
and do not respect the singularity and dynamics of an interaction
process. The second consequence is that this notion stimulates the
search for new models which are capable to describe the crucial
properties of game sports, interaction and dynamics.
In this article, two approaches are outlined which tackle the challenges
described above from different perspectives. First, the positional
interaction between two players in single net and wall games is
described by the relative phase between their trajectories. The
second approach uses the random walk concept to assess the dynamical
strength of the two teams in invasion games and studies the interaction
between the two processes by moving correlations.
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| RELATIVE
PHASE IN TENNIS |
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The
idea of describing movements of two players with their relative
phase was first introduced by McGarry et al., 1999
in squash. They were influenced by an interpretation of the players'
moves as the moves of a dancing couple. Certainly, another source
of this idea was the successful application of relative phase in
order to describe coordinative patterns in movement science (Haken
et al., 1985;
Kelso, 1995).
McGarry et al., 1999
examined the absolute distance of the players from mid-court and
found dominantly an anti-phase behaviour. Palut and Zanone, 2005
calculated relative phase for the first time with Hilbert transform.
They used the lateral distance from mid-court in tennis and also
found that most of the time, tennis players showed an anti-phase
behaviour, but also in-phase values of relative phase showed a relative
maximum.
Our own investigations were in tennis. We focused on methodological
issues and addressed the question of the meaning of different values
of relative phase for the status of the game.
Why is relative phase a promising approach to describe the spatial
interactions in a net/wall game? From a systems point of view, the
movements in tennis can be perceived as the movements of two subsystems,
the players. These subsystems are strongly coupled by the nature
of the game because they exchange strokes. While one player hits,
the other tries to get in a "neutral" position, from where
he has the best opportunities to arrive in time at the next stroke.
As soon as he recognizes the direction of the stroke, he moves to
the place of contact, while the other player moves to his "neutral"
position. Figure 1 displays
an idealised long-line and cross rally with the corresponding positions.
A very interesting hypothesis from a practical point of view is
the relation between the relative phase and the state of the rally.
One might assume that a stable relative phase indicates a stable
game when no player has problems to arrive just in time for his
stroke. The very nature of tennis demands, though, to use placement
and speed of the strokes to create pressure and win the point at
last. This should result in a perturbation of relative phase. So,
the hypothesis is that in a stable phase of the rally the relative
phase is stable, but in the final phase, when a winner is scored
or the opponent is forced to commit an error, the relative phase
becomes unstable. If this hypothesis could be proven it would allow
to determine the pressure created during a rally which would in
turn be a valuable instrument for practical analyses.
We examined 30 rallies of top class athletes which we recorded from
broadcasts of Grand Slam tournaments (Paris and Melbourne). The
rallies were selected if they had a considerable length and if they
were conducted and finished at the baseline.
18
rallies were played by female athletes. The positions of the players
were obtained by image detection methods provided by the faculty
of computer science, technical university Munich. Relative phase
was calculated from the smoothed (1Hz filtering) time-series of
positional data from the two players. The algorithm of Hilbert transform
(MatLab) was used for the calculations. This procedure is well known
in signal theory and allows to calculate continuous relative phase
which is mandatory for we have comparatively few strokes in a rally
(Pikovsky et al., 2001).
The first methodological issue we addressed was the optimal database
for calculating relative phase. We found that the lateral displacements
(see Figure 2) provide a good representation of the behaviour in
the court, but have some weaknesses in their phase structure. This
is due to the fact that even in baseline rallies the players move
also perpendicular to the baseline in a considerable amount. As
a result relative phase sometimes shows features that are hard to
interpret when taking lateral displacements. The end of the rally
is "announced" by a change in relative phase from in-phase
to anti-phase.
As an alternative we took the players' trajectory in the court from
measurement to measurement (25 Hz). Actually these are speed data
and relative phase now informs about the phase relation of moving
speed of the players independent from their position on the court.
With this data we usually get clear results for relative phase but
we lack much of the understanding what is going on in the court
(see Figure 3). As a result,
we suggest analysing lateral displacement as well as the two-dimensional
trajectories in the court.
The cyclical structure of the time series is evident, the rally
ended with an unforced error o Clijsters
which was not "announced" in relative phase which fluctuates
around in-phase throughout the rally.
Results concerning the distribution of relative phase show that
taking speed data we obtain a one-peak distribution indicating the
dominance of in-phase. This is due to the fact that the rally synchronises
the players in the sense that they alternate between two states:
low speed while one player hits and the other orients for his next
stroke, high speed while one player approaches the ball for his
next stroke and the other comes back from his stroke towards a neutral
position. This is in good agreement with the findings of Palut and
Zanone, 2005.
The dominant future task will be to link relative phase to tactical
behaviour in the court. One way to achieve this will be a close
examination of a larger sample of top-class rallies, but we will
also instruct national-level tennis players to exhibit behaviour
according to our instructions and study the provoked behaviour of
relative phase.
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| RANDOM WALK MODELLING IN
HANDBALL |
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The development of the score in handball for example
may be perceived as two interlaced random walks. Each team has a
probability p to score at ball possession, P(1)=p, and a probability
of q=1-p not to score, P(0)=q. Figure 4 left shows these two random walks for one example,
a game between Germany and Croatia at the world championships in
2001. It becomes obvious that the processes are dynamic, we have
phases where almost each ball possession leads to a goal but we
find also periods with no goal scored. In some phases the two teams
perform at the same level, in other phases there are differences.
The local performance may be described by moving averages of the
score. In Figure 4 right the double backward moving average of
length 4 is shown for each team. It reflects something like the
momentary strength of a team and gives insight into the way the
two teams interact.
There is evidence for the hypothesis that a team's scoring rate
is independent from the one of other team, but we see also phases
with a seemingly strong dependence. Moreover, sometimes the momentary
scoring probabilities seem to be negatively correlated (my team
is good when the other is bad and vice versa, to be seen in the
middle and the end of the example), but sometimes there is a positive
relationship (my team performs well when the other does so, to be
seen in the beginning).
This lead to the idea of calculating moving correlations in order
to study the relationship between the two scoring processes. Figure 5 shows that there are phases with significant
positive and negative correlations. This behaviour is typical for
most of the 30 games examined so far.
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| DISCUSSION |
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Modelling the positional interaction between tennis
players by relative phase promises to reveal important insights
into the nature of the game. Central aspects of game behaviour are
described by relative phase. A certain limitation lies in the fact
that relative phase is only apt to deal with longer rallies where
the players try to create pressure by position play while scoring
aces or unforced errors do not have an impact on relative phase.
An interesting perspective is the description of other net/wall games by relative phase such as squash
or badminton.
The examination of the scoring process as a random walk in handball
provides theoretical as well as practical insights. For theorists
it is fascinating to study the interaction dynamics during a game.
For coaches it may be interesting to identify successful and less
successful phases in a game as a starting point of a practical game
analysis.
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| CONCLUSIONS |
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Modelling the interaction in game sports means
a challenge to sports science so far. With the two models proposed
here, some aspects of interaction may be analysed: the spatial interaction
in net/wall games by relative phase and the scoring processes in
team games by stochastic modelling.
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| ACKNOWLEDGEMENT |
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I'd like to thank my student
Florian Walter for the calculations of relative phase with matlab.
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| KEY
POINTS |
-
Game sports.
- Mathematical
modelling.
- Relative
phase.
- Random
walks.
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| AUTHOR
BIOGRAPHY |
Martin LAMES
Employment: Professor for Movement and Training Science.
Degree: Prof. Dr.
Research interests: Game sports theory, dynamic systems
in sports.
E-mail: martin.lames@sport.uni-augsburg.de |
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