|
ANALYSIS OF THE DISTANCES COVERED BY FIRST DIVISION BRAZILIAN SOCCER
PLAYERS OBTAINED WITH AN AUTOMATIC TRACKING METHOD
|
1Laboratory of Instrumentation for Biomechanics, College of Physical
Education, Campinas State University, Campinas, Brazil, 2Institute of Computing,
Campinas State University, Campinas, Brazil, 3Laboratory of Biomechanical
Analysis, Department of Physical Education, Paulista State University, Departamento
de Educação Física, Universidade Estadual Paulista, Rio Claro, Brazil.
| Received |
|
20 November 2006 |
| Accepted |
|
07
March 2007 |
| Published |
|
01
June 2007 |
©
Journal of Sports Science and Medicine (2007) 6, 233 - 242
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| ABSTRACT |
| Methods
based on visual estimation still is the most widely used analysis
of the distances that is covered by soccer players during matches,
and most description available in the literature were obtained using
such an approach. Recently, systems based on computer vision techniques
have appeared and the very first results are available for comparisons.
The aim of the present study was to analyse the distances covered
by Brazilian soccer players and compare the results to the European
players', both data measured by automatic tracking system. Four regular
Brazilian First Division Championship matches between different teams
were filmed. Applying a previously developed automatic tracking system
(DVideo, Campinas, Brazil), the results of 55 outline players participated
in the whole game (n = 55) are presented. The results of mean distances
covered, standard deviations (s) and coefficient of variation (cv)
after 90 minutes were 10,012 m, s = 1,024 m and cv = 10.2%, respectively.
The results of three-way ANOVA according to playing positions, showed
that the distances covered by external defender (10642 ± 663 m), central
midfielders (10476 ± 702 m) and external midfielders (10598 ± 890
m) were greater than forwards (9612 ± 772 m) and forwards covered
greater distances than central defenders (9029 ± 860 m). The greater
distances were covered in standing, walking, or jogging, 5537 ± 263
m, followed by moderate-speed running, 1731 ± 399 m; low speed running,
1615 ± 351 m; high-speed running, 691 ± 190 m and sprinting, 437 ±
171 m. Mean distance covered in the first half was 5,173 m (s = 394
m, cv = 7.6%) highly significant greater (p < 0.001) than the mean
value 4,808 m (s = 375 m, cv = 7.8%) in the second half. A minute-by-minute
analysis revealed that after eight minutes of the second half, player
performance has already decreased and this reduction is maintained
throughout the second half.
KEY
WORDS: Biomechanics, soccer, distance covered, tracking.
|
| INTRODUCTION |
|
Kinematical
analysis of soccer players during play can provide useful information
about their performance. The distance covered by players in a match,
according to players positioning and range of velocities can be
used, for example, to better planning subsequent training periods
or evaluating the player performance during competitions.
For the collection and analysis of such information many methods,
based on various principles, have thus been proposed in the literature.
One of the pioneering papers describing the fundamentals of motion
analyses in soccer players was that of Reilly and Thomas (1976).
The method consisted of the counting of numbers of strides for each
discrete activity; this was converted into distance on the basis
of length of average stride for each type of movement (e.g. standing,
walking, jogging and sprinting).
Methods based on visual estimation, however, still the most widely
used for the analysis of the distances covered by soccer players
during matches, and most description available were obtained using
such an approach (Bangsbo et al., 1991;
Mohr et al., 2003;
Withers et al., 1982).
Such methods, however, are extremely time consuming, as well as,
providing only low spatial and temporal resolutions; moreover, most
of them do not allow simultaneous analyses of more than one player.
Newer options are being developed, however. Hennig and Briehle,
2000
used a global positioning system (GPS) for the analysis of the movements
of soccer players. This kind of system locates the position of an
object on the globe by using satellites which receive signals emitted
by a transmitter located on the earth's surface. Other possibilities
would include the use of sensor-transmitters for the localization
of players on the playing field (Holzer et al., 2003).
Methods based on such principles are potentially able to supply
real-time measurements of the positions of various players during
the game, as well as that of the trajectory of the ball. However,
they require the attachment of devices to the body of the players,
but this has not yet been permitted by the rules of FIFA for official
competitions. Results using this approach were obtained in simulation
or training.
Image processing and analyses have also been used although the majority
of them present only partial results. In the paper of Ohashi et
al., 2002,
only a single player was tracked in each game. Iwase and Saito,
2004
reported that all players were tracked, but for only short periods
of time. On the other hand, in the study of Toki and Sakurai, 2005,
all players were tracked for a whole game, but manually (frame-by-frame).
Needham and Boyle (2001)
dealt with the problem of tracking multiple sports players but again
only partial results are reported.
Preliminary results using automatic tracking systems have also been
described (Figueroa et al., 2004;
Misuta et al., 2005;
Shiokawa et al., 2003;
Toki and Sakurai, 2005).
Advances in the application of information technology for sports
performance and the use of a commercial automatic system for tracking
soccer (Amisco System) are discussed in Liebermann et al., 2002.
In two recent papers, we have dealt with the problem of the automatic
detection of soccer players in the analysis of video sequences.
In the first one (Figueroa et al., 2006a),
we considered the problem of recovering background pixel information
for use in segmentation and tracking of video image components.
The solution proposed was to involve a non-parametric morphological
labelling operation which takes into consideration the specific
problem of lighting changes and the fact that a given scene may
include both slow and fast motion. Segmentation of soccer players
was based on differences between image sequences and the corresponding
background representation recovered after applying morphological
filters. The problems related to the reduction of shadows in digital
video of soccer games were also treated.
In the second paper (Figueroa et al., 2006b),
tracking was performed for all players during an entire game using
a representation based on Graph Theory, with nodes corresponding
to the blobs obtained by image segmentation and edges, weighted
using the information about blobs trajectory in the image sequence,
representing the distance between nodes. A new way of treating occlusions
was presented, which involved the splitting of segmented blobs based
on morphological operators, as well as, backward and forward application
of graphs allowing an increase in the number of automatically tracked
frames. The method automatically located players in 94% of processed
frames with a relative error of only 1.4% of the distance covered.
An interface was used to complete the trajectories manually when
automatic tracking fails.
Also recently, Rampinini et al. (2007)
used a match analysis image recognition system, (ProZone®,
Leeds, UK), to validate field tests as indicators of match-related
physical performances in soccer players. They report total distances
covered by 18 European professional soccer players at different
ranges of velocities. Di Salvo et al. (2006,
2007), using another computerized
match analysis system (Amisco®, Nice, France) published
the validation of the system and data of distances covered at different
playing positions and work rate from 300 European elite soccer players.
The aim of the present study was to analyse the distances covered
by soccer players measured with an automatic tracking system (DVideo,
Campinas, Brazil). The analysis comprises a) determination of the
distance covered by 55 Brazilian soccer players of the First Division
Championship according to playing positions, ranges of velocities
and game periods; b) general comparison of the distances covered
by Brazilian and European players; c) evaluation of the accumulated
distance covered in a minute-by-minute analysis of the play in the
two halves in order to determine how long it takes before a statistical
significant reduction in the distance covered occurs.
|
| METHODS |
|
Data
collection
This research received the approval of the Ethics Committee of the
Paulista State University. Four regular Brazilian First Division
Championship matches between different teams were filmed, from 2001
to 2004 with temperatures ranging from 20°C to 30°C. In each game,
four digital cameras (JVC, model GR-DVL9500, 30 Hz) were fixed at
the highest points of the stadiums, each covering approximately
a quarter of the field, but including overlapping regions. Since
the games took place in different stadiums, separate evaluations
of best possible locations for the cameras were made. Figure
1 illustrates the locations of the cameras.
Subjects
The trajectories of 112 different players were tracked in the four
games. In order to be able to compare the distances covered by the
players in the two halves, however, only the results of those outline
players who participated in the whole game (n = 55 players) were
analyzed. Only the first 45 minutes in each half were considered,
independent of any allowance for time lost, as this varied from
game to game.
Automatic
tracking method
After the games, the video sequences were transferred to personal
computers (PC) for analysis. Since stadium, lighting conditions,
uniforms etc varied from one game to another, individual software
parameters were established for processing each game. The two basic
automatic procedures of segmentation and tracking were adopted using
an interface of the DVideo software (Barros et al., 2006¸
Figueroa et al., 2003).
Situations not automatically solved were corrected manually. The
majority of these consisted of players trajectory changes during
periods of occlusions, which required only the correction of the
labels for those parts of the trajectories. Two additional tools
were used. The tracking of mouse positions when the player was being
followed by an operator and the frame-by-frame marking of the positions
of the players. The percentage of automatic tracking remained around
95% for each player. Figure 2
illustrates the segmentation and tracking steps of the method.
For each game, the segmentation phase involved approximately 6 hours
of automatic processing time with four PC's working in parallel.
Automatic tracking required an additional 4 hours but on a single
PC. The mouse tracking and manual corrections involved an additional
6 hours of work by an operator. In order to reduce the amount of
data to be processed, the video sequences were analyzed at 7.5 Hz.
Before
the games, approximately 20 control points were established directly
by measurement of the field using a tape measure. These positions
were then used to calculate image-object transformations for the
calibration of the cameras. After measuring the players positions
in the video sequences, the 2D coordinates of the players in relation
to these field coordinate systems were reconstructed using an image-object
transformation method (Direct Linear Transformation-DLT).
The 2D coordinates of the players trajectories were then filtered
using a third order Butterworth low-pass filter. In a previous study
(Misuta et al., 2005), the cutoff frequency was defined as 0.4 Hz and the spatial
resolution was estimated to be 0.3 m in relation to the absolute
position on the field and 1.4% of the distance covered.
The distances covered by each player were calculated as the cumulative
sum of players displacement between two successive sampling. The
Matlab® environment was used to calculate the distances
covered and to perform the statistical analyses.
The players were classified in five positional groups: central defenders
(CD, n = 15), external defenders (ED, n = 12), central midfield
players (CM, n = 11), external midfield players (EM, n = 9) and
forwards (F, n = 8). From the time-position curve obtained for each
player, the time-velocity curve was numerically derived. The distances
covered in each one of the following five ranges of velocities were
calculated: 0 < V1 < 11 km·h-1 (standing,
walking and jogging); 11 < V2 < 14 km·h-1
(low speed running); 14 < V3 < 19 km·h-1
(moderate-speed running); 19 < V4 < 23 km·h-1
(high-speed running); V5 > 23 km·h-1 (sprinting).
This classification of playing positions and ranges of velocities
were selected in order to make possible comparisons with the data
described in Di Salvo et al., 2007, obtained from European soccer
players with a similar video-based tracking system.
Statistical
analysis
The distances covered were expressed in terms of mean, standard
deviation (s) and percentual coefficient of variation (standard
deviation divided by mean multiplied by 100; cv). Box Plots were
used to represent the distributions of the distances covered according
to playing positions, ranges of velocities and game periods. Median
value curves and interquartil range were used to represent the distances
covered as a function of time.
The differences between the mean distances covered by the 55 players
after the end of the first and second halves were evaluated, as
well as, between the cumulative minute-by-minute analyses, indicating
the moment when the means reveal a significant difference. Paired
t-tests for repeated measures were performed, after initial testing
of the normality of the distributions (Lilliefors test, P<0.01).
Alternatively Kruskal-Wallis non-parametric test was used. Two significance
levels were adopted: P<0.05 for significant differences and P<0.001
for highly significant differences. The results were then compared
to the values found in the literature.
Three-way analysis of variance (ANOVA) was used to compare the means
distances covered according to three factors: playing positions,
with five factor levels (CD,
ED, CM, EM, F); ranges of velocities, with five factor levels (V1,
V2, V3, V4 and V5) and the game periods with two factor levels (1st
and 2nd halves). Initially a full model was used for
testing all interactions. The non-significant interactions were
removed from the model and the ANOVA was recalculated. Where a significant
effect was detected, Tukey's honestly significant difference criterion
(p < 0.05) was performed. The data were analyzed using Matlab®
7.0.
|
| RESULTS |
|
Figure
3 shows the distances covered as a function of time for those
outline players who played the entire game for both teams (A and
B). This representation makes it possible to distinguish the performance
of individual player and simultaneously observe certain aspects
of the dynamics of the game. For instance, the midfield player MP3
of team A regularly covered greater distances/time interval than
the other players. Furthermore, the curves of all the players show
a slight plateau after about 62 minutes, revealing a reduction of
the average velocities. The video shows that this period corresponds
to an interruption due to fault commitment in the game.
Figures 4, 5
and 6 show the Box Plots representation
of total distances covered by the First Division Brazilian soccer
players (n = 55), respectively according to playing positions, ranges
of velocities and game periods.
Table 1 shows the values
of distances covered by Brazilian soccer players according to playing
positions, ranges of velocities and game periods. Table 2 summarizes the results of ANOVA and Tukey's honestly
significant difference criterion.
Statistically
significant differences were found for the three main factors: playing
position (F = 32.62, p = 0), ranges of velocities (F = 5514.02,
p = 0) and game periods (F = 73.99, p = 0). Two interactions presented
significant differences: playing positions against ranges of velocities
(F = 4.48, p = 0) and ranges of velocities against periods (F =
4.64, p = 0.0011).
The results of the statistical analysis according to playing positions,
removing the effects of velocity and period, showed that the distances
covered by external defender (10642 ± 663 m), central midfielders
(10476 ± 702 m) and external midfielders (10598 ± 890 m) did not
present statistical differences. However these three groups covered
greater distances than forwards (9612 ± 772 m) and forwards covered
greater distances than central defenders (9029 ± 860 m).
Comparing the distances covered in the five ranges of velocities,
statistical differences were found among all of them. The greater
distances were covered in V1 (standing, walking, jogging), 5537
± 263 m, follow by V3 (moderate-speed running), 1731 ± 399 m, V2
(low speed running), 1615 ± 351 m, V4 (high-speed running), 691
± 190 m and V5 (sprinting), 437 ± 171 m.
According to the ANOVA, the distances covered in the first half
(5,173 ± 394 m) were greater than in the second half (4,808 ± 375
m), independently of playing positions and ranges of velocities.
A highly significant reduction of 7% was observed from the first
to the second half; moreover, fifty one players (93%) covered greater
distances in the first half.
The interaction playing positions against ranges of velocities revealed
the following results. In V1, the only significant difference appeared
comparing the distances covered by CD (2744 ± 201 m) with F (176
± 89 m). ED (902 ± 140 m), CM (888 ± 191 m) and EM (920 ± 208 m)
covered significantly greater distance than CD (645 ± 120 m) and
F (734 ± 218 m), in the range of velocity V2 (low speed running),
except for the comparison between CM and F. In V3 (moderate-speed
running), ED (965 ± 156 m), CM (969 ± 236 m), and EM (971 ± 235
m) covered significant greater distances than CD (670 ± 150 m).
No statistical differences were found among playing positions in
V4 (high-speed running) and V5 (sprinting).
The interaction of ranges of velocities against time showed significant
differences in V1 (standing, walking, jogging) comparing distances
covered in the first (2846 ± 134 m) and second (2680 ± 209 m) halves.
Greater distances were also covered in the first half (874 ± 188
m) than in the second (726 ± 181 m), in V2 (low speed running).
The same significant difference was found in V3 (moderate-speed
running), comparing the distances covered in the first (935 ± 229
m) and second (786 ± 197 m) halves. No statistical differences were
found comparing the distances covered in the first and second halves
in V4 (high-speed running) and V5 (sprinting).
Non-significant differences (p = 0.3353) was found in the interaction
of playing positions against periods, therefore, the Tukey's honestly
significant difference criterion was not applied. Although the distances
covered in the first half were significantly greater than in the
second half when comparing all players together, it was not possible,
for instance, to stat that CD players covered greater distances
in the first than in the second half due to the overall variability.
The curves presented in Figure 7 correspond to the minute-by-minute medians of
the distance covered in the
first and second halves by the 55 players, with
the vertical bars representing the 95% confidence interval for the
medians. The minute-by-minute statistical tests revealed that after
the fifth minute the median distance covered in the first half was
significantly greater than in the second (p < 0.05). After eight
minutes highly significant (p < 0.001) differences were found.
|
| DISCUSSION |
|
The method proved to be applicable in official
matches and provided useful information about the distances covered
by soccer players. The data were collected from four different stadiums,
with different lighting conditions (both daylight and artificial
lighting) and without any special requirements for players' uniforms.
Uncertainties in relation to the measurement of distances covered
were estimated in previous works to account for approximately 1%
of the 10,012 m covered during the match, although inter-players
variability was 10.2% for the four games, 7.6% and 7.8% for the
first and second halves of those games, respectively. This means
that the uncertainties associated with the method were at least
seven times less than that associated within the players. It thus
seems possible to affirm that the method provides reliable data
about the distances covered by soccer players during official matches.
Although the method demonstrates applicability, it requires further
development. The 95% of the tracking which was done automatically,
is much higher than that of previous reported methods (Bangsbo et
al., 1991; Mohr et al., 2003; Ohashi et al., 2002; Toki and Sakurai, 2005; Withers et al., 1982). Even so, the number of frames requiring manual tracking
(5%) represents a great amount of work.
One possible way of overcoming this problem is the use of more cameras
to record the game. The majority of problems occurred while tracking
a player located on the opposite side of the field from the cameras.
Such a solution would require placing cameras on both sides of the
stadium, which would increase processing time, although it seems
a reasonable option. Bangsbo et al., 2006, for example, used eight cameras.
The results of these First Division Brazilian soccer players are
summarized in Table 3 and compared to recent and similar results found
in the literature.
Although the results of Brazilian players are not matched for age
and proficiency with those investigated with different methods,
the comparison does provide a useful reference for consideration.
Bearing in mind the mean distances covered, these results agree
with those of Mohr et al., 2003 who used time - motion analysis to demonstrate that elite
players typically cover a total distance of 9 - 12 km during a game.
The mean distances covered these First Division Brazilian soccer
players were also similar to those obtained in other countries analysing
top class or moderate soccer players (Mohr et al., 2003), professional players and those under 19 (Thatcher and
Batterham, 2004) as well as elite female players (Krustrup et al., 2005) or Top-Level European players (Di Salvo et al., 2007; Rampinini et al., 2007).
They contrasts with those reported by (Rienzi et al., 2000) who found that international South American players covered
significantly less total distance (p < 0.05) than English Premier
League players did during a game.
Standard deviations vary considerably among the studies probably
due to inter-players variability as shown in the Table 3. It remains unclear whether these differences
can be explained by the differences between groups or whether methodological
effects may be involved. A more consistent result is related to
the comparison of variabilities obtained in the three studies that
used tracking systems based on image processing (Di Salvo et al.,
2007; Rampinini et al., 2007;
the present paper).
Previous studies have reported reductions comparing the first and
second halves in 3% (Mohr et al., 2003) for top class players and 1% for moderate players, although
this was not statistically significant. Hennig and Briehle, 2000 reported significant reduction of 4% and Bangsbo et al.,
1991 found a significant reduction of 5%. Recently, Di Salvo et al., 2007 reported no difference in
the mean distance covered comparing the first and second halves
analyzing a large number of European professional players (300).
In our study, which also conducted with a large number of players
(n = 55), the mean distance covered by Brazilian soccer players
revealed a consistent reduction of 7% in the second half period
(highly significant, p < 0.001). It is important to emphasize
that this result considered only the players who participated in
the whole game. Analysing the references, it was not possible to
know whether all of them followed the same procedure.
According to Mohr et al., 2005, the time - motion analyses and performance measures during
match-play, fatigue or reduced performance seems to occur at three
different stages in the game: (1) after short-term intense periods
in both halves; (2) in the initial phase of the second half; and
(3) towards the end of the game.
The results of the three-way ANOVA used for analysing the distances
covered according to playing positions, ranges of velocities and
game periods were mainly compared to the recent study of Di Salvo
et al., 2007 because of the similarities
in the data collection (tracking system) and classifications of
playing positions and ranges of velocities.
The results of Brazilian players were that ED, CM and EM covered
grater distance than F, as well as CD. According to Di Salvo et
al., 2007, CM and EM players covered
a greater distance than CD and ED, as well as the group of F. The
only difference was that Brazilian ED players covered distances
as much as CM and EM players.
The comparisons between Brazilian and European (Di Salvo et al.,
2007) players according to range
of velocities showed that the order of distances covered in each
range of velocity independent of playing positions was the same
(V1>V3>V2>V4>V5). Taking into account the playing positions,
in V1 the only significantly difference was found comparing Brazilian
CM and F players. In V2, the group of ED, CM and EM Brazilian players
covered significantly greater distances than CD and F while the
Europeans presented the follow order: CM > EM > F, ED >
CD. In V3, the results of Brazilian players were ED, CM, EM >
CD while the European presented CM, EM > ED > F > CD. In
V4 and V5 no differences were found in the Brazilian players covered
distances.
The main discrepancy between the results of the present study with
the paper of Di Salvo et al., 2007 concerns the comparison of
distances covered by all players in the first and second halves.
The present paper showed consistently reduction in the distances
covered by players in the second half, in agreement with the majority
of papers in the literature, but different than the results reported
by Di Salvo et al., 2007.
Considering the interaction of range of velocities against periods
of game, the two studies pointed out statistical differences for
the three lower ranges of velocities (V1, V2 and V3). The only difference
was that Di Salvo et al., 2007 found that players covered
a greater distance in the second half in V1.
In the present study, the minute-by-minute analysis revealed significant
differences after the fifth minute (p < 0.05), with highly significant
differences after the eighth. From then on, the performance was
always reduced when comparing the same cumulated time intervals
in the first and second halves.
These results agree only partially with Mohr et al., 2005 and Krustrup et al., 2006, since these authors found no significant
differences between the distance covered in the second 5-min periods
of the first and second halves. In the present study, the differences
were maintained throughout the entire game. No similar results were
found in the literature and this seems to be another original contribution
of the paper. This information may be useful in better understanding
the fatigue of soccer players during the game and/or evaluating
the players performance.
Furthermore, the representation of the distances covered as a function
of time has proved to be very sensitive to the performance of individual
players, as well as, to the dynamics of the game, therefore being
suitable for comparisons.
|
| CONCLUSION |
In this paper, we have presented results of distances
covered during soccer matches for 55 outline First Division Brazilian
soccer players and compared the results with similar studies. The
data presented were obtained using a method of automatic tracking.
This novel method has proved to be a useful and less labor-intensive
and should constitute an important tool for supplying data about the
performance of players.
The results of the statistical analysis according to playing positions
showed that the distances covered by external defender, central midfielders
and external midfielders were greater than forwards and forwards covered
greater distances than central defenders, in agreement with recent
published papers.
The greater distances were covered standing, walking or jogging, follow
by moderate-speed running, low speed running, high-speed running and
sprinting, also agreeing with similar studies.
The present paper showed consistently reduction in the distances covered
by players in the second half, in agreement with the majority of previous
studies, but different than the recently results reported in the literature.
Moreover after eight minutes of the second half, player performance
has already decreased and this reduction is maintained throughout
the second half. |
| ACKNOWLEDGEMENT |
| We would like to thank the players who participated
in the study. This research was supported by Fapesp (00/01293-1, 00/07258-3
and 05/53262-6), Capes (Prodoc), CNPq (477771/2004-1) and Rede Globo
de Televisão. |
| KEY
POINTS |
- A
novel automatic tracking method was presented. No previous work
was found in the literature reporting data of simultaneous trajectories
of all soccer players obtained by an automatic tracking method.
- The
study reveals 7% reduction in mean distance covered in the second
half and moreover after eight minutes of the second half, player
performance has already decreased and this reduction is maintained
throughout the second half.
|
| AUTHORS
BIOGRAPHY |
Ricardo
M.L. BARROS
Employment: Assoc. Prof., College of Physical Education,
Campinas State Univ., Campinas, Brazil.
Degree: MS, PhD.
Research interests: Biomechanics.
E-mail: ricardo@fef.unicamp.br |
|
Milton
S. MISUTA
Employment: PhD student, PhD Program of Physical Education,
College of Physical Education, Campinas State University, Campinas,
Brazil.
Degree: Physical Education, MS.
Research interests: Sports biomechanics.
E-mail: misuta@fef.unicamp.br |
|
Rafael
P. MENEZES
Employment: Master student, College of Physical Education,
Campinas State University, Campinas, Brazil.
Degree: Physical Education.
Research interests: Sports biomechanics.
E-mail: misuta@fef.unicamp.br |
|
Pascual
J. FIGUEROA
Employment: PosDoc student, College of Physical Education/Institute
of Computing, Campinas State University, Campinas, Brazil.
Degree: Computer Sciences, MS, PhD.
Research interests: Computer sciences.
E-mail: pafir@yahoo.com.br
|
|
FELIPE
A. MOURA
Employment: PhD student, PhD Program of Physical Education,
Department of Physical Education, Paulista State University,
Departamento de Educação Física, Universidade Estadual Paulista,
Rio Claro, Brazil.
Degree: PT, MS.
Research interests: Biomechanics, soccer.
E-mail: pnmlo@hotmail.com
|
|
Sergio
A. CUNHA
Employment: Associate Professor, College of Physical Education,
Campinas State University, Campinas, Brazil.
Degree: Physical Education, MS, PhD.
Research interests: Sports Biomechanics.
E-mail: scunha@fef.unicamp.br
|
|
Ricardo
ANIDO
Employment: Associate Professor, Institute of Computing,
Campinas State University, Campinas, Brazil.
Degree: Computer Sciences, MS, PhD.
Research interests: Computer sciences.
E-mail: ranido@ic.unicamp.br
|
|
Neucimar
J. LEITE
Employment: Associate Professor, Institute of Computing,
Campinas State University, Campinas, Brazil.
Degree: Computer Sciences, MS, PhD.
Research interests: Computer sciences.
E-mail: neucimar@ic.unicamp.br |
|
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