| Research
article, Young investigator |
|
|
PLAYER MOVEMENT PATTERNS IN AN ELITE JUNIOR AUSTRALIAN RULES FOOTBALL
TEAM: AN EXPLORATORY STUDY
|
James
P. Veale1, Alan J. Pearce1,2
and John S. Carlson2 |
1School of Human Movement, Recreation and Performance, Victoria
University Melbourne, Australia
2Centre for Ageing, Rehabilitation, Exercise and Sport, Victoria University,
Melbourne, Australia
| Received |
|
14 August 2006 |
| Accepted |
|
09
February 2007 |
| Published |
|
01
June 2007 |
©
Journal of Sports Science and Medicine (2007) 6, 254 - 260
Search
Google Scholar for Citing Articles
| ABSTRACT |
| This
study explored the physical movement patterns associated with an elite
Under 18 Australian Football (AF) team. Five field positions were
selected with observations recording the number and relative per cent
of "working" efforts (jogging, running, and sprinting),
"resting" efforts (walking) and the total distances associated
with "working" or "resting" efforts. Intra-observer
reliability, using test- retest method, showed correlations were r
= 0.98 or greater. The Wing position covered 11,877 m, the greatest
total distance during an entire game, whilst the HBF and Centre positions
both recorded 11,545 m and 11,537 m respectively and the Ruck position
covered 9,203 m. The HBF recorded the greatest frequency of 'working'
and 'resting' efforts (180 and 182 respectively), whilst the Wing
(166 and 158), Centre (162 and 149) and Ruck (161 and 166) showed
similarities in their results. The Wing position recorded the longest
average distance per 'working' effort (58 m) whilst the Centre position
recorded the longest average distance per 'resting' effort (17 m).
Results also show the completion of less total efforts and smaller
total distances, in Under 18 players, recorded compared to professional
senior AF data. The results from this study suggest that further in-depth
research is required into movement patterns and game activity demands
in this AF playing group.
KEY
WORDS: Australian football, time-motion analysis, game demands.
|
|
|