The
aim of the current study was to identify the Rugby game- related statistics
that discriminated between winning and losing teams in IRB and S12 close
games. Archival data reported to game-related statistics from 120 IRB games
and 204 Super Twelve games played between 2003 and 2006. Afterwards, a cluster
analysis was conducted to establish, according to game final score differences,
three different match groups. Only the close games group was selected for
further analysis (IRB n = 64 under 15 points difference and Super Twelve
n = 95 under 11 points difference). An analysis to the structure coefficients
(SC) obtained through a discriminant analysis allowed to identify the most
powerful game-related statistics in discriminating between winning and losing
teams. The discriminant functions were statistically significant for Super
Twelve games (Chi-square = 33.8, p < 0.01), but not for IRB games (Chi-
square = 9.4, p = n.s.). In the first case, winners and losers were discriminated
by possessions kicked (SC = 0.48), tackles made (SC = 0.45), rucks and pass
(SC = -0.40), passes completed (SC = 0. 39), mauls won (SC = -0.36), turnovers
won (SC = -0.33), kicks to touch (SC = 0.32) and errors made (SC = -0.32).
The minus sign denotes higher values in losing teams. Rugby game-related
statistics were able to discriminate between winners and losers in Super
Twelve close games and suggest that a kicking based game supported by an
effective defensive structure is more likely to win matches than a possession
based one.
Key words: Game-related statistics, performance profiles, match analysis.
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