Table 2. Differences between win rates for Level 1 game elements observed over three periods.
Level 1
1970-2000 (1)
2001-2015 (2)
2016-2021 (3)
(1) vs. (2)
(1) vs. (3)
(2) vs. (3)
χ2
P<
Ccorr
n=9300
n=5410
n=4984
h-Cohen
p*
h-Cohen
p*
h-Cohen
p*
1. Serve
12.52%
9.63%
8.27%
-.092
<.001
-.140
<.001
-.048
.015
372.9
.001
.154
2. Serve+Counterattack
19.88%
21.16%
20.47%
.032
.062
.015
.407
-.017
.381
3. Return
16.20%
14.36%
15.13%
-.051
.003
-.030
.093
.022
.271
4. Return+Counterattack
12.06%
14.71%
14.39%
.078
<.001
.069
<.001
-.009
.636
5. Attack+Counterattack
17.14%
17.01%
16.35%
-.004
.835
-.021
.231
-.018
.372
6. Block+Counterattack
9.87%
7.43%
7.54%
-.087
<.001
-.083
<.001
.004
.826
7. Push+Counterattack
3.20%
4.64%
8.55%
.074
<.001
.133
<.001
.159
<.001
8.Attack-against-chop+Counterattack
2.92%
4.71%
4.01%
.094
<.001
.060
.001
-.034
.081
9. Chop+Counterattack
2.26%
3.18%
2.25%
.057
.001
-.001
.967
-.058
.004
10. Other
3.94%
3.16%
3.05%
-.042
.016
-.048
.007
-.006
.744
h-Cohen – the value of h Cohen indicator (effect size), p* - statistical significance at p<0.017, χ2 – the value of chi-square test, p – the significance of χ2 test, Ccorr - corrected contingency coefficient.