| Goal of rest defense |
Prevent opposing counterattacks |
5 |
| Safe deep areas |
4 |
| Regain of the ball |
4 |
| Control dangerous players for counterattack |
3 |
| Enable counter-pressing |
2 |
| Safe own goal |
1 |
| Prevent opposing scoring opportunity |
1 |
| Safe dangerous areas |
1 |
| Safe areas far from the ball (weakside) |
1 |
| Slow down opposing counterattack |
1 |
| Playing phase of rest defense |
Offensive play (in ball possession)
- after the midfielder line is overplayed & players do not longer have a task in attacking play
- when ball is in opposing attacking third and players are no pass option
- when the ball is on opposing half or opposing attacking third
- when the ball is not in the last line or ball is in attacking third |
7 (2) (2) (1) (1) |
Defensive transition
- after a ball loss
- until the opposing attack is finished (e.g. ball out of play, shot on goal)
- until the first pass of the opposing team after the ball loss |
7 (5) (1) (1) |
| Players involved in rest defense |
Dependencies:
- Dependent on the game situation (e.g. ball position)
- Dependent on the opponent
- Dependent on the tactical formation |
3 2 2 |
Tactical position/role:
- Central defenders
- Central midfielder
- Wide defender
(on the weakside =Ì‚ pitch side opposing to the ball position)
(solely with a back four formation)
- Goalkeeper |
7 7 7 (3) (1) 2 |
| Defensive line |
4 |
| Penultimate line* |
1 |
| All players not involved in offensive play |
1 |
| 4 players |
1 |
| Tactics of rest defense |
Man-to-man coverage |
7 |
+1 majority
(sandwich)
(flat) |
6 (4) (2) |
| +2 majority |
2 |
| Space defending: 3+1 (diamond) |
2 |
| Space defending: 2+3 (trapezium) |
1 |
| -1 (outnumbered) |
1 |
| Successful/unsuccessful rest defense (outcome) |
Best:
- Ball regain |
7 |
Good:
- Ball out of play
- Delay counterattack
- Foul
(in harmless situation (e.g. opposing half)) |
4 4 2 (1) |
Okay:
- Foul
- Opposing switch of attacking side
- Stop opposing attack |
3 1 1 |
Worst:
- Opposing scoring opportunity
- Opposing goal
- Being overplayed
- Successful opposing deep pass on the deepest attacker |
5 3 1 1 |