Table 1. External load variables across different game density conditions. Data are means ± SD (95% CI).
Variable High Density
(n = 67)
Medium Density
(n = 107)
Low Density
(n = 166)
Change
High→Low (%)
TD 91.54 ± 12.69 (88.50 to 94.58) 95.17 ± 12.06 (92.88 to 97.45) 89.00 ± 18.84 (86.13 to 91.87) -2.8%
HSR 7.67 ± 5.85 (6.27 to 9.08) 14.69 ± 10.59 (12.68 to 16.69) 18.95 ± 10.51 (17.36 to 20.55) 147.0%
SPRINT 0.40 ± 0.94 (0.17 to 0.62) 1.47 ± 1.99 (1.09 to 1.84) 3.00 ± 2.38 (2.64 to 3.36) 659.1%
NSPRINTS 0.05 ± 0.09 (0.02 to 0.07) 0.12 ± 0.15 (0.09 to 0.15) 0.19 ± 0.14 (0.17 to 0.21) 315.2%
ACC 0.54 ± 0.42 (0.44 to 0.64) 0.57 ± 0.40 (0.49 to 0.64) 0.44 ± 0.43 (0.38 to 0.51) -17.7%
DEC 0.56 ± 0.39 (0.47 to 0.65) 0.65 ± 0.45 (0.56 to 0.73) 0.54 ± 0.41 (0.48 to 0.60) -3.5%
HMLD 38.26 ± 14.60 (34.76 to 41.75) 44.40 ± 14.03 (41.74 to 47.06) 46.45 ± 31.00 (41.74 to 51.17) 21.4%
%MSPEED 69.34 ± 15.79 (65.56 to 73.13) 77.33 ± 12.16 (75.02 to 79.63) 84.19 ± 13.40 (82.15 to 86.23) 21.4%